Xcode 10.10 5
Hi all
I've been trying to compile my project code in C++ but haven't been able to do so. When I try to compile a clean Blueprint project (no C++ code added yet), I get the following error:
ExternalBuildToolExecution UE4Editor - Mac cd /Users/Shared/UnrealEngine/4.9 export ACTION= /Users/Shared/UnrealEngine/4.9/Engine/Build/BatchFiles/Mac/RocketBuild.sh UE4Editor macosx DebugGame
IPhone 4s and later, iPod touch (5th generation) and later, iPad 2 and later. OS X Server 5.0.15. OS X Yosemite v10.10.5, OS X El Capitan v10.11.1 and later. OS X Yosemite v10.10.5 and later. Mac EFI Security Update 2015-002. Xcode on 10.10.5 You’re now watching this thread and will receive emails when there’s activity. Click again to stop watching or visit your profile/homepage to manage your watched threads.
Setting up Mono Building UE4Editor... Creating makefile for UE4Editor (no existing makefile) Performing full C++ include scan (no include cache file) Compiling with MacOSX SDK 10.10 ERROR: Rocket: No modules found to build? Command /Users/Shared/UnrealEngine/4.9/Engine/Build/BatchFiles/Mac/RocketBuild.sh failed with exit code 5
As you can see, I have my build configuration settings set up correctly, to launch UE4Editor and target My Mac as the device:
This is a screenshot of the error in Xcode:
Yes, the SDK says it's compiling for OSX 10.10 and I run OSX 10.9.5, but also with the compiler settings set to 10.9 I get the exact same crash, so I decided to flip it back to default (10.10).
Running Xcode version 6.2 (6C131e).
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Could you help me resolve this, please?