Yoshis New Island Ziperto

Yoshi's New Island
Developer(s)Arzest
Publisher(s)Nintendo
Director(s)Masahide Kobayashi
Producer(s)
Programmer(s)Yuki Hatakeyama
Artist(s)Masamichi Harada
Composer(s)Masayoshi Ishi
SeriesYoshi
Platform(s)Nintendo 3DS
Release
  • EU/NA: March 14, 2014
  • AU: March 21, 2014
  • JP: July 24, 2014
Genre(s)Platform
Mode(s)Single-player, multiplayer

Yoshi's New Island[a] is a 2014 platform game developed by Arzest and published by Nintendo for the Nintendo 3DShandheld game console. First released in Europe and North America on March 2014, Yoshi's New Island is the successor to the 1995 game Super Mario World 2: Yoshi's Island and the 2006 game Yoshi's Island DS, but chronologically takes place between them.

New Super Mario Bros. 2 + DLC for Citra 3DS Emulator Released on 19th August 2012, a Platformer game Developed and Published by Nintendo. (Ziperto Exclusive) ScreenShots: New Super Mario Bros. Yoshi’s New Island‘s visuals are a far cry from the emboldened, primary colour-infused landscapes of its predecessor, but the somewhat muddy, watercolour pastiche soon finds itself honed when the 3D slider is turned up. With the 3DS now well into its third year on the gaming scene, here we discover another game that is readily accentuated. Yoshi’s New Island ROM is propped up by the exemplary platforming recipe that makes this arrangement extraordinary. Dissimilar to most platformers, it’s not about keeping Yoshi alive; rather, you’re escorting Baby Mario through unsafe stages, and that includes a particular and tense curve to customary platforming. Yoshi's New Island Fooly Flowers 1, originally known as Dizzy Dandies 2, are flower head enemies that appear in every Yoshi's Island game to date. At first sight they will look like the collectible Smiley Flowers, floating in midair, but with a menacing grin.

The gameplay focuses on controlling Yoshi characters who must escort Baby Mario through a series of levels. Like similar Yoshi games, the game features a hand-drawn art style, with level designs and backgrounds stylized as oil paintings, watercolors, and crayon drawings.[1]

Gameplay[edit]

The gameplay is similar to other Yoshi's Island games, involving Yoshi needing to reach the goal at the end of each stage while protecting Baby Mario from enemies by throwing eggs as a weapon, and sometimes transforming into a vehicle. There are six vehicle forms in the game: Hot Air Balloon, Helicopter, Jackhammer, Mine Cart, Bobsled, and Submarine. They are controlled using the console's gyroscope. A new feature to this game are Mega Eggdozers, larger than usual Yoshi eggs, which are able to hit and destroy some obstacles in the way, as well as Metal Eggdozers, which are slightly smaller and roll across terrain. Yoshi obtains these by eating Giant and Metal Shy Guys, respectively. Underwater stages, where Yoshi must walk on the seafloor, are another new addition. If the player is having difficulty completing a stage, Yoshi can obtain Flutter Wings, which allow for indefinite hovering, and Golden Flutter Wings, which give Yoshi invincibility as well.

Yoshi's Island can refer to: Yoshi's Island, the place from which many Yoshis originate. Yoshi's Island 1, the first 'Yoshi's Island' level of Super Mario World. Yoshi's Island 2, the second 'Yoshi's Island' level of Super Mario World. Yoshi's Island 3, the third 'Yoshi's Island' level of Super Mario World.

Plot[edit]

Yoshi's New Island takes place immediately following the events of Super Mario World 2: Yoshi's Island, where a stork delivers twins Baby Mario and Baby Luigi to a couple in the Mushroom Kingdom assumed to be their parents. The opening of Yoshi's New Island reveals that the stork had delivered the babies to the wrong couple. The stork reclaims the babies and sets off to locate their real parents, but is ambushed by Kamek in mid-flight. Kamek captures the stork and Baby Luigi, but Baby Mario falls and reunites with the Yoshi clan on Egg Island, a floating island that was conquered by Baby Bowser. Baby Mario can telepathically sense Baby Luigi's location; the Yoshi clan agrees to escort Baby Mario across the island and rescue Baby Luigi. Once Baby Mario and Yoshi make it to Baby Bowser's castle, Baby Bowser wakes up and jumps on Kamek who attempted to get Baby Mario and Yoshi out. When Baby Bowser tries to ride Yoshi, Baby Bowser is defeated. Kamek uses a Giant Magical Hammer to make Baby Bowser gigantic. After defeating Giant Baby Bowser, Yoshi proceeds to rescue the captured stork and save Baby Luigi only to be met by Adult Bowser, who appeared after warping through space and time. After Yoshi defeats Adult Bowser, Kamek once again uses a Giant Magical Hammer to make adult Bowser gigantic. After defeating Adult Bowser, Yoshi once again comes to the stork and Baby Luigi, and the stork delivers Baby Mario and Luigi back to their true home. The moving helping warp pipe, who helped Yoshi throughout the journey, is seen at the end is revealed to be adult Mario who also travelled back through time and space to help Yoshi to succeed and returns to his own timeline.

Development and release[edit]

Yoshi Island Zeta Island

Yoshi's New Island Ziperto

Yoshi's New Island was developed by Arzest, which consists of key members involved in the development of its predecessor Yoshi's Island DS.[2] Masahide Kobayashi directed the game, and Takashi Tezuka was producer.[2][3]

The game was announced in a Nintendo Direct presentation in April 2013.[4] Its official name was revealed at E3 2013; a trailer of the game was also featured.[5]Yoshi's New Island was released in both North America and Europe on March 14, 2014,[6][7] and in Australia on March 21.[8] It was released in Japan on July 24, 2014.[9]

Ziperto

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings65.80%[10]
Metacritic64/100[11]
Review scores
PublicationScore
Destructoid7/10[12]
Edge4/10[13]
Eurogamer4/10[14]
Game Informer7/10[15]
GameSpot5/10[16]
IGN7.9/10[17]
Nintendo Life5/10[19]
Nintendo World Report6/10[18]
ONM67%

Yoshi's New Island has received mixed reviews, with its familiarity to Yoshi's Island being met with both praise and criticism. Among the most positive reviews came from Joystiq, giving it 4 out of 5 stars, and IGN, giving it a 7.9 out of 10. Giant Bomb's Patrick Klepeck was more mixed and rated it 3 out of 5 stars, stating 'at its core, Yoshi's New Island is not a bad game. This is an acceptable, middle-of-the-road platformer, and one that I had an OK time with. But it's not particularly memorable until it's ready to say goodbye, and you're given a fleeting, tantalizing glimpse into the game that might have been.'[20]

Conversely, Eurogamer's Chris Schilling was more critical. Rating it 4 out 10, Schilling criticized the game's visuals, soundtrack and pacing as well as Arzest themselves, stating that 'It's startling that a game so outwardly similar to the Super Nintendo original can be so very inferior.'[14]GameSpot's Tom Mc Shea, who rated it 5 out of 10, echoed similar sentiments when discussing how Yoshi's New Island's similarities with Yoshi's Island were more of a hindrance than a boon. Mc Shea further elaborated that while Yoshi's Island DS 'had its own problems, it also had an identity' by citing that game's variety of babies and the unique abilities they possessed before concluding that Yoshi's New Island 'has no such identity.'[16] Many reviewers have criticized the game's soundtrack for the use of the kazoo as a primary instrument.[14][17][21]

Despite receiving middling reviews from critics, the game was added to the Nintendo Selects label on October 16, 2015 in Europe, and March 11, 2016 in North America.[22]

The game debuted at number two in the Japanese sales charts, with 58,285 copies sold.[23] By October 2014, it had sold 197,108 copies in Japan.[24]

Notes[edit]

  1. ^Known in Japan as Yoshi New Island (Japanese: ヨッシー New アイランド, Hepburn: Yosshī Nyū Airando)

References[edit]

  1. ^'Arzest Developing Yoshi's New Island - News'. Nintendo World Report. 2013-06-11. Retrieved 2013-06-15.
  2. ^ ab'E3 2013: Discovering Yoshi's Island (Again)'. IGN. 2013-06-12. Retrieved 2013-06-15.
  3. ^'Archived copy'. Archived from the original on March 13, 2014. Retrieved March 12, 2014.CS1 maint: archived copy as title (link)
  4. ^Robinson, Martin (2013-04-17). 'New Yoshi's Island announced for 3DS • News • 3DS •'. Eurogamer.net. Retrieved 2013-06-15.
  5. ^Ishaan. 'Yoshi's Island For 3DS Gets A New Name And A New Trailer'. Siliconera. Retrieved September 9, 2016.
  6. ^''Yoshi's New Island' Set for March 14 in North America and Europe'. Crunchyroll. January 10, 2014. Retrieved January 25, 2020.
  7. ^'VIDEO: 'Yoshi's New Island' Transforms in Latest Trailer'. Crunchyroll. January 25, 2014. Retrieved January 25, 2020.
  8. ^Whitehead, Thomas (2014-01-23). 'Yoshi's New Island Hatches in Europe on 14th March'. Nintendo Life. Retrieved 2014-01-23.
  9. ^'ヨッシー New アイランド'. Nintendo. Retrieved July 10, 2014.
  10. ^'Yoshi's New Island for 3DS'. GameRankings. Retrieved March 14, 2014.
  11. ^'Yoshi's New Island Critic Reviews for 3DS'. Metacritic. Retrieved March 14, 2014.
  12. ^Carter, Chris (March 13, 2014). 'Review: Yoshi's New Island'. Destructoid. Retrieved March 14, 2014.
  13. ^'Yoshi's New Island review'. March 13, 2014. Retrieved March 14, 2014.
  14. ^ abcSchilling, Chris (March 13, 2014). 'Yoshi's New Island review'. Eurogamer. Retrieved March 14, 2014.
  15. ^Ryckert, Dan (March 13, 2014). 'Yoshi's New Island review'. Game Informer. Retrieved March 14, 2014.
  16. ^ abMc Shea, Tom (March 14, 2014). 'Yoshi's New Island Review'. GameSpot. Retrieved March 14, 2014.
  17. ^ abOtero, Jose (March 13, 2014). 'Yoshi's New Island Review'. IGN. Retrieved March 14, 2014.
  18. ^'Yoshi's New Island review'. Nintendo World Report. Retrieved March 13, 2014.
  19. ^'Yoshi's New Island for Nintendo 3DS review'. Nintendo Life. Retrieved March 13, 2014.
  20. ^Klepeck, Patrick (March 13, 2014). 'Yoshi's New Island Review'. Giant Bomb. Retrieved March 19, 2014.
  21. ^Orland, Kyle (13 March 2014). 'Review: Yoshi's New Island is a solid new Yoshi's Island'. Retrieved 14 August 2016.
  22. ^'Nintendo of America Officially Announces New Nintendo Select Titles'. February 29, 2016. Retrieved March 13, 2016.
  23. ^Ishaan (July 30, 2014). 'This Week In Sales: Yoshi's New Island Arrives In Time For A Corpse Party'. Siliconera. Retrieved August 25, 2017.
  24. ^Ishaan (October 22, 2014). 'This Week In Sales: Monster Hunter 4 Ultimate Week 2'. Siliconera. Retrieved August 25, 2017.

External links[edit]

  • Yoshi's New Island at Nintendo.com
    • Official Site for North America(in English)
    • Official Site for Europe(in English)
    • Official Site for Australia(in English)
    • Official Site for Japan(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Yoshi%27s_New_Island&oldid=946348329'
Yoshi

Release dates

AustraliaMarch 15th, 2014
EuropeMarch 14th, 2014
JapanMarch 14th, 2014
N.AmericaMarch 14th, 2014

General information

Platform: Nintendo 3DS

Developed by Arzest

Published by Nintendo

Players: TBC

GAME INFORMATION

Background

Following on immediately from where the Super Mario World 2: Yoshi's Island story left off, the 'parents' who the stork was trying to deliver Baby Mario and Baby Luigi to unfortunately didn't know they had babies coming and turned away the delivery... and as such the Stork has to continue on his journey to find the expecting parents of the two babies.

Yoshi's New Island Ziperto

As the stork soared with determination through the clouds he was unfortunately set upon, once again the poor stork (who really does need a new job) is set upon by the evil Magikoopa, Kamek. Baby Luigi is once more kidnapped, and Baby Mario falls down to Egg Island where once more the Yoshi Clan (potentially distant relatives of the Yoshi's who helped him on Yoshi's Island) take Baby Mario as one of their own and vow to reunite him with his brother.

The Yoshi's are not just helping set out to defeat Bowser out of pure good will though, there has also been a worrying rumour circulating Egg Island that Bowser plans to take over the Island and turn it into his own personal holiday resort.

Game style

Like its predecessor Super Mario World 2: Yoshi's Island (and the remakes such as Yoshi's Island DS) this game will continue as a side scrolling platformer with some new twists, inparticular the varying artwork styles in the games levels - some levels are watercolour themed, some are styled with oil paints, and theres even some levels with Crayon style backgrounds to name a few.

One of the newest additional features is the ability to Swallow giant enemies whole and poop them out into a huge Yoshi egg, ever seen a Yoshi walking like John Wayne? Now you know why.

When Yoshi throws these giant eggs they smash up everything in their path much like a Giant Mushroom would enable your character to do in other Mario titles such as Super Mario 3D World and New Super Mario Bros U to name a few - also the more destruction to your foes it causes, the more it fills up the on-screen gauge - you can earn up to three extra lives if you do good enough damage with it.

We will see a range of characters returning including Blue, Light Blue, Pink, Purple and Orange Yoshi and of course plain old Green Yoshi, the Baby Bros as well as Kamek and his Stork victim.

An additional feature is that the gyro sensor controls of the Nintendo 3DS are utilised along with the binocular ability; enabling players to move the system around which could reveal hidden areas and help to aim special attacks.

Yoshi's New Island logo

The official first look trailer of Yoshi's New Island from E3 2013.

Reference / Information

  • Cheats, walkthroughs, reviews etc to follow post-release.

Media / Downloads